// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "stdafx.h"

#pragma once

namespace HandBanana { namespace Core { namespace Graphics { namespace Effects {

    /// <summary>
    /// 
    /// </summary>
    generic<typename T> where T:Particle ref class ParticleSystem : IRenderable
    {

    // Constructorssa
    public:

        /// <summary>
        /// Create a new instance of the ParticleSystem class
        /// </summary>
        ParticleSystem(ParticleSettings^ argParticleSettings);

    // Public Properties
    public:

        /// <summary>
        /// Get or sets the origin Location of the ParticleSystem
        /// </summary>
        property Coordinates::Location Origin
        {
            Coordinates::Location get(void);
            void set(Coordinates::Location value);
        }

        /// <summary>
        /// Get or sets the a value indicating if Particles should be recreated after they have decayed
        /// </summary>
        property bool Regenerate
        {
            bool get(void);
            void set(bool value);
        }

    // Public Methods
    public:

        /// <summary>
        /// 
        /// </summary>
        virtual public void Begin();

        /// <summary>
        /// 
        /// </summary>
        virtual public void End();

    // IRenderable Methods
    public:

        /// <summary>
        /// Implements the IRenderable::Update method
        /// </summary>
        virtual void Update(void);

        /// <summary>
        /// Implements the IRenderable::GetSprites method
        /// </summary>
        virtual void GetSprites(List<Sprite^>^ argSpriteList);

    // Private Methods
    private:

        /// <summary>
        /// Create a Particle of type T
        /// </summary>
        T CreateParticle(void);

        /// <summary>
        /// Reset a Particle of type T
        /// </summary>
        void RegenerateParticle(T argParticle);

    // Private Data Members
    private:
        // Static Logger for this Class
        static NLog::Logger^        smLogger = NLog::LogManager::GetCurrentClassLogger();
        static System::Random^      smRandom = gcnew System::Random();

        //Resources::Texture^         mTexture;
        List<T>                     mParticles;
        Coordinates::Location       mOrigin;
        bool                        mRegenerate;
        ParticleSettings^           mParticleSettings;

    };

} } } }